Christmas Rush - Jame Gam 2022 - Day 3


This is part 3 of the Christmas 2022 Jame Gam post mortem, if you haven't already read the first 2 days, I recommend you do before reading on.

The Day

The Morning:

The morning started with finishing off the particle effect when a present is being transformed (note transformation not shown).

I finished off the morning by starting to work on toy progression and transition through each of the workbenches. I had some problems with the circle cast to get the closest toy to each elf but eventually found out it was the distance parameter that was throwing me off, after a quick adjustment the whole transitioning system started to work.

After Lunch:

The start of the afternoon was pretty simple, converting the screws into ears so that the first station now sews on ears. This makes a lot more sense than putting screws in a teddy bear...also a lot easier to show off.


The rest of the afternoon was madness. Pedro (artist) was hammering out first pass art assets for the whole scene and I was trying to get them in / critique them as they came in. At the end of the day, we almost have a first art pass complete of everything in the scene, there are currently only 4 assets that haven't had a first pass done, but tomorrow they will. Pedro did great.


Lastly I spent the afternoon animating the conveyor belt and wheels that drive it.

The End:

In the evening I continued swapping in art assets such as the supply crates, resource bins and the new machine. I then felt like taking it easy a bit after all of the chaos earlier in the day so I started to hammer out a basic menu screen/system. An hour later, I have a fully functioning Main Menu with access to the game, credits, options or to exit. After the menu I decided to turn on a bit of post processing. The scene went from:

To this:


Wow.

Lastly I implemented sound effects for the different work benches, slapping rogue elves as well as dropping off resources. I was amazed (yet again) by Unity's simplicity when it came time to doing this. I thought I was going to have to write my own spatial aware audio sources but Unity's Audio Source component has this right out of the box. I didn't have to code a single sound effect. Every sound effect is triggered as part of an animation dope sheet, or event that was already being fired by the game.

Wrap Up:

Today was amazing for me, I started off the day a little pessimistic that we weren't going to even finish a first pass at the art, as well the game didn't seem fun yet. Thankfully I was completely wrong, Pedro hammered out the first pass of most assets, and I made the game more fun by the ability to slap rogue elves before they steal resources. I didn't expect to get to sound effects today but I had plenty of time to implement a bunch, so that was added gravy.

Tomorrow is another day and it'll be a busy one. There are a few very strange, obvious bugs when the assembly line shuts down. They aren't quite game breaking but on that borderline.

Thanks for reading, come back tomorrow!

Get Christmas Rush

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.